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BF : Bad Company 2

Par Mhokta'h
Dernière modification : 25.05.2010, 18h43
Nombre de messages : 13
page : 1 2
Mhokta'h : Jeudi 4 mars 2010, 21h24

mhoktah
(TMU, PS3)

Accro de la manette Trackmaniak Vétéran Amateur de levrettes 
Édité le 06.03.2010,
09h46 par mhoktah
Bonjour, bonjour,

Si il y en a qui joue à BF : Bad Company 2 vous pouvez m'ajouter en ami : Pate en croute

A bientot IG pour les interessés.
Mhokta'h : Samedi 6 mars 2010, 09h36

mhoktah
(TMU, PS3)

Accro de la manette Trackmaniak Vétéran Amateur de levrettes 
Édité le 06.03.2010,
09h41 par mhoktah
+1 Thorodhawan est des notre

Si vous n'etes pas encore décidé a prendre cette merveille du FPS multi sachez qu'il est a 34€ en version digital.

Battlefield : bad company 2 a 34€ a la FNAC et un peu plus chere chez Steam.

Dans ma version boite il y a le choix du DRM
1: inserer le disque dans le lecteur
2: auth a chaque lancement sur le net via clé CD sans avoir a inserer le DVD
Mhokta'h : Mardi 20 avril 2010, 11h38

mhoktah
(TMU, PS3)

Accro de la manette Trackmaniak Vétéran Amateur de levrettes 
Édité le 20.04.2010,
11h42 par mhoktah
DICE a bouclé le travail sur les prochains patchs (client et serveur) pour la version PC de Battlefield Bad Company 2. Ca devrait être en test dans Steam dès ce soir, pour une sortie globale mercredi matin. Le patch (R7 côté client, R10 pour les serveurs) contient, entre autres, un nouveau server browser et un rééquilibrage des armes (volontairement non détaillé par DICE).

Notez que le patch R7 est incompatible avec les sauvegardes du solo : votre dernière sauvegarde en cours de mission (pour ceux qui n'ont pas encore torché le solo) sera corrompue, et il faudra recommencer cette mission du début.

Le changelog complet :

Here is the R7 client changelist.
MP – New Server browser
MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.

MP – Crash fixes relating to ALT+TAB at different times throughout the game
MP – Hang fix when trying to connect to a full server multiple times
MP – Deletion of soldiers now possible through the account pages in game
MP – Removed screen flash during loading
MP – Added support for colour blind players
MP – Fixed crashes relating to faulty server banners
MP – Servers closing during connection no longer cause the client to hang
MP – Auto team swap reflects correctly in the scoreboard
MP – Fixed scoreboards when switching teams before spawning
MP – Rush scoreboards fixed
MP – Veteran ranks no longer display as “12”
MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
MP – Logout/Login button correctly reflects the player status
MP – Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
MP – Isla Inocentes welcome message on the loading screen now fits the text box area
MP – Reduced the brightness in Russian vehicles
MP – Medic gadgets now display correctly if the defib is not unlocked
MP – Server filter options are remembered
MP – Punkbuster filter now works as intended
MP – Scroll bar no longer overlays the Join Server button in the friends list panel
MP – CANCEL server refresh is implemented
MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
MP – The chat no longer displays the incorrect player name when appearing
MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
MP – FoV no longer causes the UAV station to rotate
MP – Fix to correctly display the unlock progression at the end of round
MP – Chat functionality will no longer freeze after writing a partial message at the end of round
MP – One account can no longer connect to the same server multiple times
MP – Squad Death Match is correctly named during loading
MP – Server browser no longer gets a bad FPS when filtering Conquest
MP – Server info banners correctly clear between displays
MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
MP – Correct camera collision for vehicles' heavy machine gun
MP – Game no longer crashes if the player sends a message in the loading screen
MP – Trying to join a full server no longer causes the game to hang on Please Wait message
MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
MP – Kit/gadget loadout saved between sessions
MP – Window on static guns is now transparent on DirectX 9 systems
SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
SP – Fixed a crash after the “Upriver” mission end cinematic
SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
SP – Fixed hang after “Storm Cockpit” objective
SP – Changed melee attack raycast to be detailed
SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.


Here is the R10 Server changelist
Punkbuster is required ON for ranked servers
Ranked servers cannot be started with a password
Autobalance message goes to text-chat instead of in the middle of the screen
Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
Mhokta'h : Jeudi 22 avril 2010, 10h51

mhoktah
(TMU, PS3)

Accro de la manette Trackmaniak Vétéran Amateur de levrettes 
Édité le 22.04.2010,
10h53 par mhoktah
Les changements d'équilibrage :

As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update and R7 patch for PC.

  • Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
  • Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
  • Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
  • Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
  • Decreased the damage of the PKM over long range to balance it with other LMGs.
  • Increased the base damage of the Type88 LMG to balance it with other LMGs.
  • Slightly reduced the base damage of the M16 and G3 to balance the increased range.
  • Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
  • Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
  • Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
  • Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
  • Reduced the base damage of the PP2000 to balance the increased range.
  • Increased the damage of the 9A91 over long range to balance its lower magazine size.
  • Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
  • Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
  • Increased the damage of the MP412 over long range to balance its low rate of fire.
  • Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
  • Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
  • Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
  • Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
  • Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
  • Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
  • Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
  • Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
  • Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
  • Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
  • Fixed a bug where the BMD3 would take extra damage to the front armor.
  • Reduced the explosive damage from Attack Helicopter cannons.
  • Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

    These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.
  • shargon : Jeudi 22 avril 2010, 12h27

    Shargon
    (UT3, TMN, PS3)

    Effectivement, j'ai l'impression de poutrer un peu moins avec le M60.

    Au moins un patch sans problème majeur derrière
    Mhokta'h : Samedi 8 mai 2010, 13h13

    mhoktah
    (TMU, PS3)

    Accro de la manette Trackmaniak Vétéran Amateur de levrettes 
    Édité le 08.05.2010,
    13h16 par mhoktah
    Il y a beaucoup de tres bonne choses :

    BFBC2 : un gros patch la semaine prochaine
    Le prochain patch pour Battlefield Bad Company 2 sur PC sortira en début de semaine prochaine et sera bien gros : il est annoncé à 500 Mo. Les versions consoles seront aussi patchées (pas trop tôt) le 11 mai.

    Changelog de la version PC :

    Server - Some potential sources for lag/rubberbanding have been eliminated
    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Server - Log file for server admins: all remote admin interface commands/events are logged
    Server - Log file for server admins: major server events + all chat messages are logged
    Server - Idle kick is controllable
    Server - Profanity filter can be disabled
    Server - Teamkill-kick system is controllable
    Server - Ticket counts and bleed rate are controllable per-level
    Server - Infantry only mode available per-level
    Server - Initial spawn delay and respawn delay are adjustable
    Server - Server description can be up to 400 characters, and use "" for line breaks
    Server - Banlist can contain up to 10.000 entries
    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened
    Admin Interface - ensured that player.onJoin events always report the player name
    Admin Interface - events triggered when people spawn
    Admin Interface - much more info on kills
    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Weapon tweaks have been implemented based on PC public feedback
    Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Advanced Spotting scope works better
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser – Added support for retrieving update progress
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Server Browser - all settings are automatically saved between sessions
    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable
    Client - Vsync bugfixed for DX10/DX11
    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Improved Play Now functionality
    Client - Removed K/D ratio and Skill Level filters in the leaderboards
    Client - Any points you get while being dead will be added to your score
    Client - Reduced negative mouse acceleration
    Client - More informative disconnection/kick reasons

    The Balance tweaks are as follows:

    Slightly increased the damage of the UZI at long range.
    The AKs74u now has more felt recoil when aiming.
    The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
    The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
    Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
    Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
    Fixed a bug where the SVU would do too little damage at long range.
    Fixed a bug where M95 rounds would not kill armored targets with headshots.
    Zuriel : Samedi 8 mai 2010, 13h53

    Zuriel
    (DS)

    Accro de la manette 
    Server Browser - Join queue system when attempting to join a full server <<<< ah bah enfin
    shargon : Dimanche 9 mai 2010, 11h36

    Shargon
    (UT3, TMN, PS3)

    Knifing people in the back works again (we backed out the change that we had done for Server R11) >> pour toi ça jojo !
    Mhokta'h : Dimanche 9 mai 2010, 11h53

    mhoktah
    (TMU, PS3)

    Accro de la manette Trackmaniak Vétéran Amateur de levrettes 
    ah ok en fait c'etait pas un bug alors
    Zuriel : Dimanche 9 mai 2010, 13h42

    Zuriel
    (DS)

    Accro de la manette 
    ah , je vais enfin pouvoir faire autant de cut que je veux ^^
    shargon : Dimanche 9 mai 2010, 13h42

    Shargon
    (UT3, TMN, PS3)

    Édité le 09.05.2010,
    13h43 par shargon
    J'ai jamais eu ce problème moi, je sais pas comment ça se fait.

    edit : go msn/ts noob
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