[Quake Wars] Patch 1.2
Quake Wars : sortie du patch 1.2
- Medic revive/health drop XP bonus (20%).
- Light weapons xp bonus (10%) (reduce the cost for each upgrade by 10%, not increasing the actual xp given).
- further optimization of pre-generated shadows, across all maps.
- Vehicle horn sounds don't play when the vehicle is underwater.
- Sniper rifle & railgun tracers appear no matter how far away you are from the firer.
- Fireteams are saved across map transitions.
- Added EMP effect for all deployables/vehicles while they are disabled.
- Lighting Pistol: Fixed not overheating at the same rate if tapping the fire key instead of holding it down.
- Added option to disable the Complaint popup after you are team killed.
- Added built in support for 1280x960 and 1400x1050 video modes.
- Fixed the server list getting a new list every time Play Online was entered.
- Fixed the server list getting a new list every time a filter changes.
- Changed obituary and chat text to a smaller font size.
- Added unique hit sound for headshots.
- Slight increase in damage distance falloff for all Lacerator variants.
- Reduced damage distance falloff start point to 25% of weapon range for the Sniper Rifle and Railgun.
- Slight reduction in maximum spread for standing and crouching stances for standard Lacerator and Plasma Launcher variant.
- Reduced firing rate for Grenade Launcher variant to match the Scoped Assault Rifle.
- Reduced firing rate for Plasma Launcher variant to match the Accurised Lacerator.
- Improved initial accuracy for Pistol and Blaster.
- Slight increase to fire rate for both Shotgun and Nailgun.
- Anansi and Tormentor take longer to repair.
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